This booklet is intended to provide some guidelines for the new bowler
and
some thoughts to consider by the more experienced player.
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chapter |
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Index |
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A Typical
Rink (Fig 1) |
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Some thoughts for the Lead |
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Bowling the Jack The First End |
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Finding the Line & Length Fig 2 |
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Successive Ends |
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Some thoughts for the Two |
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Some thoughts for the Three |
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Some Thoughts for the Skip |
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Some thoughts for the Team |
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Bowls Markings |
Chapter 2 A typical Rink
TRIAL ENDS.
At
the beginning of a game two non-scoring ends are usually played. These are
called Trial Ends and it is important that as much information as possible be
obtained from them. Does the Jack run true? (The Jack is
sometimes
called the Kitty) Does it bounce up and down on hidden ridges? When you bowl your
Bowl - what sort of green is required to reach the jack? How heavy, or fast is
the green? Does it bowl the same on each hand and in each direction?
Do
not be put off by the sort of comment, "I only try for the length at trial
ends" or "I don't want to give too much away [to the
opposition]" These are usually excuses for poor efforts. Really
concentrate to find your line and length.
I
find it helps if you stand behind another bowler and visualise the line and the
focal spot you would take if you were bowling [have a look at Fig2 - point A or
(a)] watch to see if their bowl goes over the spot you have picked out and see
if it was successful. If their bowl goes narrow and was inside the line you had
anticipated, you know you were nearer than they were (theoretically anyway) -
then try it for yourself.
You
will sometimes hear the phrase, "The line is in the eye and the length is
in the mind" and it's true! You know where the jack is, so concentrate on
bowling your bowl over the spot you have identified. If you line this spot up
with an object on the far bank it will help you find it again next
time.
People
will tell you that their bowls bowl a lot different for this and that
reason - broadly speaking this is not true; the main difference in the line of
the bowl is that some have a smaller amount of bias - often called narrow line
bowls - which tend to run straighter than the normal, standard bias. Otherwise,
despite the size and weight differences they will generally follow a similar
line.
SETTING THE
For the first end in a game The Lead places the centre line of the
mat lengthwise on the centre line of the rink not less than 2m. from the
rear ditch and not less than 25m. from the front ditch. If you face the
Number at the centre of the rink you are playing on and triangulate the mat
with the lane corner markers, you are more likely to get it centred correctly the
first time.
For the Trial ends it is usual to use the full length of the rink. The 2m.measuring rod is there to help you set the minimum distance from the ditch and to set the maximum distance of the jack should it be necessary.
It is important that you bowl the Jack, if you just chuck it down you learn nothing about the green. It will help if you bowl it to a particular spot - usually the Skip will indicate by standing where he/she wants it delivered to. If they don't, pick a spot yourself and concentrate on delivering the jack to that length, it will help you deliver your bowl to the same length. Bear in mind that setting the length of the jack is part of the tactics of the game.
Chapter 4 BOWLING THE JACK
Direct the Skip to position the jack centrally by indicating the approximate distance and direction that the jack is to be moved. A good way to do this is to hold your hands apart by the distance that you see the jack to be off centre. Holding them to one side or the other to indicate the direction required.
Keep your hands away from your face, they are difficult to see at a distance; chest height is about right. A great deal of time is wasted by Skips having to guess the amount of correction needed because the Lead doesn't signal properly. Take pride in bowling the jack to the exact length and the centre of the green.NB. The same technique can be used by Skips if the Mat is not centred properly to indicate to the Lead the corrections needed.
Chapter 5
The relative positions of the points marked C will vary from green to green, and sometimes from end to end. Other factors such as the wind, the length of the grass and the general condition of the Green can also make a difference. Even the amount of sunshine - where strong shadows are across the green can affect the line. The difference between wet and dry conditions can also have an effect on the amount of effort required to find the line and get the bowl to the Jack. These are some of the variables that make the game so interesting.
Note: It will help the new bowler to consider the way they grip the bowl. It is a good idea to use the bowl grips to maintain a consistent hold - If you always make sure that your first (or second) finger and your little (or third) finger * are located in a grip indentation with your thumb in or near an upper indentation, you will help to minimise one of the many variables. This will help to ensure that the bowl goes along the line you have decided.
* depends on whether you are using the Claw grip or the (Cradle grip)
Chapter 5b LINE & LENGTH Cont'd

NOT TO SCALE
The Lead should choose the mat position to ensure that the area in front of the mat is smooth. A rough patch of grass where the bowl is grassed can loose a foot or more of length, especially on a slow green. *
If the Skip wants the mat brought up the green he
will indicate to the Lead the required distance, usually by beckoning. He will
also assist in aligning the mat down the centre of the Green. Unless the Skip
particularly directs otherwise, it is customary for the Lead to choose the hand
(ie. forehand or backhand) he or she, wishes to bowl on.
Having established the green and length required, i.e. the 'good hand', that hand should be maintained. If the opponent drops short on
that hand, don't be driven to the other hand, play as if it were not there unless
directed otherwise by the Skip. Avoid random changes of length and do
not attempt to knock the opponent off the jack.
It's a great help to the team if a standard medium length
can be established quickly, it helps everyone to settle down. Big changes in
the Jack length are to be avoided; they tend to make it difficult for both
sides. The Skip will tell you if he wants a tactical change in length.
A good Lead can make the game and
becomes the focal point of the team. Their accurate first and/or second bowl,
puts the opposition on the defensive and imbues confidence in their team.
At the completion of each end the 'winning Lead' should get the mat and position it, whilst the rest of the team are retrieving the bowls. On rinks, this can save about 20 minutes overall in the course of the game. An important factor when the light is fading.
* The speed of a green is defined as the time it takes for a
bowl to draw to a full length jack. If the bowl takes a wide swing it is deemed
a fast green (even thought it takes longer to get there) If the bowl takes a
narrow line it is termed a slow green although it takes less time to get there.
Typically a fast green has a running time of about 15-17 seconds, whereas a
slow one may be only about 10- 12 seconds.
Chapter 7.
SOME THOUGHTS FOR THE TWO
Playing
Two is often thought to be the place for the Learner. Far from it,
whilst it is true that in friendly games it is often the position where the
beginner is placed, so that he can be advised by the
Skip which hand to play on; it must never be forgotten that in
League and other serious games, the
Two
is a vital position.
THE
The
Two must be able to draw accurately on either hand. Recognise the
difficulties that may occur with a particular hand and still be able to bowl a
decisive wood to the position indicated by the
Skip. It is very important that if the Lead gets it wrong, the
Two
must
become the second Lead and bowl to
the jack for shot wood and not try to run the jack. A good
Skip will not ask for, nor permit it but will require the
Two to concentrate on building the head
so that the Three and the Skip will have something to work on.
This puts pressure on the Two to get
it right.
The Two must keep the scorecard up to date and in home matches he is also responsible for posting the score at every second end and if used, the Main score board, every five ends. The Two should regularly consult with their opposite number to ensure that their respective scores tally correctly. In Triples the Skip usually keeps the score card - the Lead's and Two's have enough to do kicking the bowls back and determining the Shot/s etc.
MUST NOT DO
The
Two must not signal to the
Skip*
nor advise the Lead which hand to
play on. It is very important that the
Two
does not bowl short, because it could block the
Three's shot. Neither should they be too long. Never play a shot
not asked for by the Skip.
Never ask or look for a Drive.
* (Except in a Triples game - where the Two effectively takes over the responsibilities of the Three in a Fours game)
Chapter 8.  SOME THOUGHTS FOR THE THREE
T
he Three's primary objective is to get that 'critical, positional or saving shot' for the side, not to gamble on the assumption that the Skip will get it. Do not give any directions, except to indicate the length of the shot, unless the head has been disturbed or altered, by an opponent's bowl or the Three is asked a question by the Skip.Give clear, precise information with, if necessary, a recommended shot. Try to avoid alternatives, they nearly always confuse. Be positive, pointing vaguely in the direction of the bowls is not sufficient for identification. It is better to almost touch the bowl/s especially if there are several close together; remember the Skip may be over 30 metres away. When the end is completed, the Three should agree with the opposing Three, the number of shots scored.
MUST NOT DO Only if there
is a dispute are the Skips called up to adjudicate.
Advice' shouted to the Skip, especially negative advice - like "Don't be short" or "don't do this or that" can be disastrous. When the Skip has just left the head having decided what is required, any advice from then on is usually counter-productive. If the Skip is about to bowl, don't say or indicate anything. Quiet competence in a Three is essential. Don't fight the Skip or force conflicting views. Do not urge the other players to do anything contrary to the directions of the Skip. Upsetting the Skip and then expecting him to save the end is unrealistic. The Skip has built up the head and even if six down and knows it, if the shot played is different to the views of the Three or others - nobody has the right to object. Cross-purposes are reflected in the score and help no one, except the opposition.
SOME THOUGHTS FOR THE SKIP
The current World Bowls Stamp.
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A Is the code letter of the Licensed Manufacturer or Tester. |
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R Shows that the stamp is a registered trade mark |
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13 Shows the year of registration( in this case, 2013) |
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WB World Bowls Stamp |